Quote
The argument happened when I was completely amazed that the DM said that an X-Wings torpedo's would do nothing to a capital ship because they were star fighter scale. Somehow I recall starfighters being very similar to dive bombers, and are able to do damage to capital ships with their bombs.The way scales work is mainly as a dice reduction method. The problem is that the damage system in D6 runs between 1 and 16, with 16 being total destruction no matter what was used. The idea is that an X-Wing's torpedo (9D Starfighter) ought not be able to destroy an ISD (7D Capital) outright with a single torpedo, so, yes, there's a 6D scaling difference between the two. How that is applied is generally up to the GM - I would tend to reduce the torpedo to 3D damage when rolling against the ISD, rather than add 6D to the ISD's armour, but whatever suits.
What I would tend to do is assign smaller elements of the ship as lower scaled items, so you might, for example, shoot at a turret and find you can blow the smeg out of that without really damaging the ship. Or, if destroying the enemy vessel is the purpose of the adventure, then I'd create a series of individual challenges that would allow the end result, akin to setting up the Death Star run - an X-Wing can't damage a Death Star but if you try for this really tricky shot, you can by 'plot means'.
Quote
What I am looking for is a quick reference sheet that says X weapon is Y scale so I can prove that I am not crazy in thinking that an X-wing or Y-wing should not do -6D damage because the torpedo's are starfighter scale and not capital scale.Unfortunately this would be difficult as your GM is absolutely correct.
Quote
The sheets in the WEG books were not all that clear to either of us, unfortunately.I have all three main rulebook versions, all three of them have the scaling system detailed very clearly, as well as summary sheets that include Star Destroyers and X-Wings, are you attempting to play without a copy of the rulebook?




Logged
