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Author Topic: Looking for D6 Quick ref sheet  (Read 180 times)

krag123

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Looking for D6 Quick ref sheet
« on: October 29, 2009, 02:25:01 pm »
Good morning All,

Its been a while since i have been to the site, like all the changes, keep up the great work.

Question though:
Something i thought i would never do is play a D6 game of SW (big fan of D20 system) but strange things have happend and i have found myself in a D6 game with a DM new to the SW D6 system.  I have a feeling that they are doing start ship combat wrong, mainly in the scale of the weapons vs ship scale.

The argument happend when i was completly amazed that the DM said that an X-Wings torpedo's would do nothing to a capital ship because they where star fighter scale.  Some how i recall starfighters being very similar to dive bombers and are able to do damage to capital ships with their bombs.

What i am looking for is a quick refence sheet that says X weapon is Y scale so i can prove that i am not crazy in thinking that an X-wing or Y-wing should not -6D dmg because the torpedo's are starfighter scale and not capital scale.  The sheets in the WEG books where not all that clear to either of us unfortunatly :(

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Chrome

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Re: Looking for D6 Quick ref sheet
« Reply #1 on: October 29, 2009, 03:32:14 pm »
Quote
The argument happened when I was completely amazed that the DM said that an X-Wings torpedo's would do nothing to a capital ship because they were star fighter scale.  Somehow I recall starfighters being very similar to dive bombers, and are able to do damage to capital ships with their bombs.
The way scales work is mainly as a dice reduction method. The problem is that the damage system in D6 runs between 1 and 16, with 16 being total destruction no matter what was used. The idea is that an X-Wing's torpedo (9D Starfighter) ought not be able to destroy an ISD (7D Capital) outright with a single torpedo, so, yes, there's a 6D scaling difference between the two. How that is applied is generally up to the GM - I would tend to reduce the torpedo to 3D damage when rolling against the ISD, rather than add 6D to the ISD's armour, but whatever suits.
What I would tend to do is assign smaller elements of the ship as lower scaled items, so you might, for example, shoot at a turret and find you can blow the smeg out of that without really damaging the ship. Or, if destroying the enemy vessel is the purpose of the adventure, then I'd create a series of individual challenges that would allow the end result, akin to setting up the Death Star run - an X-Wing can't damage a Death Star but if you try for this really tricky shot, you can by 'plot means'.

Quote
What I am looking for is a quick reference sheet that says X weapon is Y scale so I can prove that I am not crazy in thinking that an X-wing or Y-wing should not do -6D damage because the torpedo's are starfighter scale and not capital scale.
Unfortunately this would be difficult as your GM is absolutely correct.

Quote
The sheets in the WEG books were not all that clear to either of us, unfortunately.
I have all three main rulebook versions, all three of them have the scaling system detailed very clearly, as well as summary sheets that include Star Destroyers and X-Wings, are you attempting to play without a copy of the rulebook?
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krag123

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Re: Looking for D6 Quick ref sheet
« Reply #2 on: October 29, 2009, 04:21:42 pm »
We have some of the books but not all of them, sadly though they where bought used in the bargin been and are not in good conditions.

I guess my problem comes from that i have played the D20 system for so long that some of these rules just seem a bit crazy to me.  But if thats the way it should be then i cant complain.
« Last Edit: October 29, 2009, 04:23:54 pm by krag123 »
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Tiree

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Re: Looking for D6 Quick ref sheet
« Reply #3 on: October 29, 2009, 07:47:37 pm »
It's been so long since I have read d6, and I am sure Chrome is correct.  But I could have sworn the scaling basically 'capped' damage.

So a 9D Torpedo, you would still roll 9 dice, but the damage was capped at 3.  So if you rolled the following:  1, 2, 2, 3, 3, 4, 5, 6, (wild - 3).  The damage would be read as following:  1, 2, 2, 3, 3, 3, 3, 3, 3 for a total of 23pts and the Star Destroyer now roll's it's 7D for defense.  And vice versa if you were getting hit, your defense was capped, and not their damage.
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Phoenix

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Re: Looking for D6 Quick ref sheet
« Reply #4 on: October 31, 2009, 11:53:09 am »
It's been so long since I have read d6, and I am sure Chrome is correct.  But I could have sworn the scaling basically 'capped' damage.

So a 9D Torpedo, you would still roll 9 dice, but the damage was capped at 3.  So if you rolled the following:  1, 2, 2, 3, 3, 4, 5, 6, (wild - 3).  The damage would be read as following:  1, 2, 2, 3, 3, 3, 3, 3, 3 for a total of 23pts and the Star Destroyer now roll's it's 7D for defense.  And vice versa if you were getting hit, your defense was capped, and not their damage.

That's how I remember the game.
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Chrome

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Re: Looking for D6 Quick ref sheet
« Reply #5 on: October 31, 2009, 02:49:24 pm »
The die cap was first edition rules. The die reduction method is, IMHO, far superior as, aside from making a better probability curve, it reduces the total amount of dice rolled, which is one of the founding principles of the D6 system.
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Xynar

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Re: Looking for D6 Quick ref sheet
« Reply #6 on: February 09, 2010, 05:41:36 pm »
Lots of good D6 reference material HERE.
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