I really like this design, nice work.
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Topic: YU-410 Light Freighter (Read 1085 times)
Hellstorm888
- Adult Member Group
- Crewman



- Posts: 196
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Ahhh... I love this ship. Please, please... All haste foreward.
Joz
- Senior Crewman



- Posts: 540
- Hyper Abstract Non-Linear Imagination of a Genius
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hm, imagine changing those cargo pods (right?) out for missile and/or torpedo pods <3 *drool*
Hellstorm888
- Adult Member Group
- Crewman



- Posts: 196
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More like armored troop transport.
oh, I love this ship!
I have got to get me one of these!
I have got to get me one of these!
Hal Gevant
- Draftee
- Posts: 10
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Blimey! It's been four months since I touched this! I'm snowed with exams at the moment, but I promise to get back to it later this summer. Need to get the outside finished so I can start on the interior.
Hellstorm888
- Adult Member Group
- Crewman



- Posts: 196
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Itd be pure amazing to have this in clean, uber detailed M20... I sire, will make one myself if it kills me >_<
where'd the pic go?
Telknor
- Draftee
- Posts: 3
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My first post outside of the newbie area. I will apologize for the wall of text that follows.
The YU-410 is a good little ship that our group is going to use in a campaign. Been trying to do deck plans of her for awhile now but after a fight with the guy over at Deckplans Alliance about using stuff from his site to do the ship in bluescale I kinda placed it on the back burner. When our GM stated we would be doing a Star Wars campaign and he wanted a ship for us I pulled out Jeff's drawing of the YU-410. He said he liked the ship and wanted some deck plans for it.
While trying to find plans for the ship I found Hal's post here and decided to give him a hand in getting some plans made for the YU-410. I like the M20 scale that everything is done in here better than the Bluescale. It is much cleaner than the Bluescale on Frank's site.
I have taken the ortho images that Hal has done and made some changes to them to reflect the picture by Jeff Carlisle and fixed a few small areas where things where off by a pixel or two that made the left and right or top and bottom of the ship not match up. This ship is one of those that I feel is mirrored left and right and top and bottom with the exception of the cockpit and the engines with their connecting tubes.
The engines based on Jeff's pic are even with the top of the engineering area of the ship with the hyperdrive unit and exterior parts of it below the three of them. The only difference on the bottom from the top would be the landing gear and the doors for them, the boarding ramps, and escape system for passengers.
I also came up with an idea on how the cargo doors work and how the modular pods would be swapped out at a maintenance hanger. The way it works would not allow the 'drop the pods and run' that everyone was talking about in the first tread. Sorry guys. I even tried to make the RORO idea work and the C130 style 'on the fly cargo drop' but there just isn't a way to put aft doors on the cargo areas.
I also added the small box like area/corridor between the tube corridor and the round area with the top and bottom guns. This area is barely visible in the pic Jeff did and Hal has it in the side ortho but not the top one. This box area is just big enough for an R2 unit to fit in so I figure it's a droid access corridor for systems under the floor in the pods. Also the height of the droid access corridor matches the height the floor needs to be for a single deck with all the ships systems in the floor with droid access and ceiling room above the deck for anything that needs to be overhead.
I did not agree with the front boarding stairs under the cockpit and went with the boarding ramp like in the YT-1300. These ramps are in the port and starboard box like corridors on the sides of the round area.
I have figured out how to get all eight members of the ship's crew in the cockpit to use it as an escape pod for them but if they are carrying twelve passengers the passengers are not going to fit in the cockpit area. I have come up with an idea based on the picture of the YU-410 attacking the Action-V that there might be 'coffin style' escape pods aft of the cargo areas in the box like corridors that I put the boarding ramps in. In the picture it looks as if they fire out aft and are in many locations.
I put them in the plan so that they are stacked along the aft wall and dropped out the floor to a launch tube that ejects them out the bottom or aft and they then have tiny engines that propel them away from the ship to port and starboard. This system however is not fast as only two people at a time can be loaded and launched on each side of the ship. The pods are in stacks of three six on each side of the ship.
Now if the ship is rigged to carry passengers (ie: a passenger pod is in place of the standard cargo pod) Then lifeboats are built into the pods and hold as many passengers as the pod can plus a few extra encase there are no standard 'coffin pods' in the rear of the ship due to modifications or they are blocked due to damage or fire from a battle.
I will post my cleaned up versions of Hal's orthos along with sketches of the 'coffin pod' ejection system. I have started trying to lay out the interior of the ship using Void's parts cheat sheet and few other peoples ships as a guideline for how certain items may or may not be placed. Credit will be given if anything is used that I did not make from scratch.
I will be making a scale model of the ship out of sheet styrene once the plans are done. This is for our campaign to use with the table top figures. Yes we go into that level of detail when we play. Still debating the smaller mini version for space combat would probably only do a basic shape out of balsa wood about the size of the mini for the YT-1300 that the GM has. Well that is it for now. Give me a few days and I'll have some of that stuff posted.
The YU-410 is a good little ship that our group is going to use in a campaign. Been trying to do deck plans of her for awhile now but after a fight with the guy over at Deckplans Alliance about using stuff from his site to do the ship in bluescale I kinda placed it on the back burner. When our GM stated we would be doing a Star Wars campaign and he wanted a ship for us I pulled out Jeff's drawing of the YU-410. He said he liked the ship and wanted some deck plans for it.
While trying to find plans for the ship I found Hal's post here and decided to give him a hand in getting some plans made for the YU-410. I like the M20 scale that everything is done in here better than the Bluescale. It is much cleaner than the Bluescale on Frank's site.
I have taken the ortho images that Hal has done and made some changes to them to reflect the picture by Jeff Carlisle and fixed a few small areas where things where off by a pixel or two that made the left and right or top and bottom of the ship not match up. This ship is one of those that I feel is mirrored left and right and top and bottom with the exception of the cockpit and the engines with their connecting tubes.
The engines based on Jeff's pic are even with the top of the engineering area of the ship with the hyperdrive unit and exterior parts of it below the three of them. The only difference on the bottom from the top would be the landing gear and the doors for them, the boarding ramps, and escape system for passengers.
I also came up with an idea on how the cargo doors work and how the modular pods would be swapped out at a maintenance hanger. The way it works would not allow the 'drop the pods and run' that everyone was talking about in the first tread. Sorry guys. I even tried to make the RORO idea work and the C130 style 'on the fly cargo drop' but there just isn't a way to put aft doors on the cargo areas.
I also added the small box like area/corridor between the tube corridor and the round area with the top and bottom guns. This area is barely visible in the pic Jeff did and Hal has it in the side ortho but not the top one. This box area is just big enough for an R2 unit to fit in so I figure it's a droid access corridor for systems under the floor in the pods. Also the height of the droid access corridor matches the height the floor needs to be for a single deck with all the ships systems in the floor with droid access and ceiling room above the deck for anything that needs to be overhead.
I did not agree with the front boarding stairs under the cockpit and went with the boarding ramp like in the YT-1300. These ramps are in the port and starboard box like corridors on the sides of the round area.
I have figured out how to get all eight members of the ship's crew in the cockpit to use it as an escape pod for them but if they are carrying twelve passengers the passengers are not going to fit in the cockpit area. I have come up with an idea based on the picture of the YU-410 attacking the Action-V that there might be 'coffin style' escape pods aft of the cargo areas in the box like corridors that I put the boarding ramps in. In the picture it looks as if they fire out aft and are in many locations.
I put them in the plan so that they are stacked along the aft wall and dropped out the floor to a launch tube that ejects them out the bottom or aft and they then have tiny engines that propel them away from the ship to port and starboard. This system however is not fast as only two people at a time can be loaded and launched on each side of the ship. The pods are in stacks of three six on each side of the ship.
Now if the ship is rigged to carry passengers (ie: a passenger pod is in place of the standard cargo pod) Then lifeboats are built into the pods and hold as many passengers as the pod can plus a few extra encase there are no standard 'coffin pods' in the rear of the ship due to modifications or they are blocked due to damage or fire from a battle.
I will post my cleaned up versions of Hal's orthos along with sketches of the 'coffin pod' ejection system. I have started trying to lay out the interior of the ship using Void's parts cheat sheet and few other peoples ships as a guideline for how certain items may or may not be placed. Credit will be given if anything is used that I did not make from scratch.
I will be making a scale model of the ship out of sheet styrene once the plans are done. This is for our campaign to use with the table top figures. Yes we go into that level of detail when we play. Still debating the smaller mini version for space combat would probably only do a basic shape out of balsa wood about the size of the mini for the YT-1300 that the GM has. Well that is it for now. Give me a few days and I'll have some of that stuff posted.
LokoLobo
- Senior Recruit


- Posts: 47
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sounds cool.. wouldn't mind see'n it..
nice work.
Hellstorm888
- Adult Member Group
- Crewman



- Posts: 196
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Hmm... We still need an established sense of scale on this thing. Plus, you know, necessities that can't be jettisoned.
Telknor
- Draftee
- Posts: 3
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The RPG stats say the ship is 44Meters in length. Hal's ortho is dead on the 44 meter mark tip of nose to rear cone of the engines in the M20 scale. I used the length as set by the stats and then used the same scale for width and height of the ship. Give me a few more days and I'll post what I've done and we can go from there. I do wish there was more info on this ship but there isn't. The first forum tread on this ship before being moved here had more information that I was able to find on my own. I used that info to base some of my ideas. Also as stated I'm using other ships on the forums as guides on laying out stuff.
Hellstorm888
- Adult Member Group
- Crewman



- Posts: 196
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Heres something new... Have the side sections still have the whole modular bit, but make a rectangle formed by some of the hull lines actually be the cutoff point from the modular piece, and the fixed portion. That way there can be more reliable space for things like rooms and other necessities. That solves the issue I pointed out in my last post xD
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